Warforged Companion
16th Defender
Warforged Companion
Medium Natural Humanoid
Level 17 Standard Soldier XP 1600
| HP 160; Bloodied 80 | Initiative +8 |
| AC 33, Fortitude 32, Reflex 29, Will 29 | Perception +4 |
| Speed 6 | |
Traits
Defender Aura
Aura 1
While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
Standard Actions
Gouge (Weapon)
At-Will
Attack: Melee (one creature); +22 vs. AC
Hit: 2d6 + 12 damage.
Jarring Smash (Weapon)
At-Will
Attack: Melee (one creature); +21 vs. AC
Hit: 2d6 + 12 damage, and the target grants combat advantage until the end of your next turn.
Drive to the Ground (Weapon)
At-Will
Attack: Melee (one creature); +22 vs. AC
Hit: 6d6 + 12 damage, and you slide the target up to 2 squares and knock it prone.
Batter Down (Weapon)
At-Will
Attack: Melee (one creature); +22 vs. AC
Hit: 4d6 + 12 damage, and you knock the target prone.
Tratnyr (Weapon)
At-Will
Attack: Ranged 10/20 (one creature); +22 vs. AC
Hit: 1d8 + 12 damage.
Move Actions
Nomad's Rush
At-Will
Effect: You move up to your speed + 4. During this move, you ignore difficult terrain.
Minor Actions
Warforged Resolve
At-Will
Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.
Berserker Fury
At-Will
Effect: Your defender aura ends, and your attacks deal 2d6 extra damage to enemy granting combat advantage to you.
Skills Athletics +17, Endurance +12, Heal +14, Intimidate +11
Str 18 (+12) Dex 14 (+10) Wis 10 (+8)
Con 15 (+10) Int 11 (+8) Cha 12 (+9)
Alignment Unaligned Languages Common
Equipment: Gouge, Tratnyr