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Zombie Champion

Zombie champions can be considered the most difficult to deal with as they are exceptionally tough and can force a mob of zombies to swarm enemies.

Zombie Champion
Medium Natural Animate
Level 4 Standard Soldier XP 175

HP 54; Bloodied 27 Initiative +9
AC 20, Fortitude 16, Reflex 16, Will 16 Perception +5
Speed 6 darkvision
Immune disease, poison, sleep

Traits

Zombie Zeal Aura 10

zombie champion and zombies in the aura deal 1d6 extra damage on critical hits.

Zombie Mark

Any target hit by the zombie champion is marked until the end of his next turn.

Zombie Counter

If a marked target shifts or attacks anyone other than the zombie champion, the zombie champion can make a basic attack as an immediate interrupt.

Zombie Weakness

Any critical hit automatically reduces a zombie to 0 hit points.

Zombie Strength

A zombie gets a cumulative +1 bonus to attack rolls and damage for each other zombie adjacent to the target.

Standard Actions

Slam and Grab At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d10 + 3 damage and the target is grabbed (until escape). Checks made to escape the zombie's grab take a -5 penalty.

Bite At-Will

Attack: Melee 1 (one creature grabbed by zombie); +9 vs. AC

Hit: 2d6 + 5 damage and the target is infected (save ends). The target suffers a -2 penalty to saves against this effect.

Beat Down At-Will

Attack: Melee 1 (one creature not grabbed by zombie); +9 vs. AC

Hit: 2d6 + 5 damage to both the target and a grabbed target. The grabbed target is no longer grabbed and is prone.

Move Actions

Force the mass Recharge 4

Effect: zombies within 5 squares can shift 1 square.

Skills
Str 16 (+4)      Dex 12 (+2)      Wis 12 (+2)
Con 14 (+3)      Int 5 (+-2)      Cha 3 (+-3)

Alignment Unaligned      Languages
Equipment: