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Legion

An enormous creature amalgamated from the dessicated corpses of townsfolk, Legion is an abomination.

Legion
Huge Aberrant Animate
Level 5 Solo Controller XP 800

HP 264; Bloodied 132 Initiative +6
AC 19, Fortitude 19, Reflex 16, Will 17 Perception +6
Speed 6
Saving Throws +5; Action Points 2

Traits

Our Name is Legion (Worldbreaker, zone)

Legion immediately removes all negative status effects (stunned, restrained, unconscious, etc.) as well as marks and ongoing damage, and gains vulnerable 5 to all damage. This power creates a zone in a close burst 1 that is treated as difficult terrain. 2d6 zombie rotters are spawned, and Legion's aura expands to encompass the entire encounter area.
See Also: Reacting to Our Name is Legion, Worldbreakers

Standard Actions

Frost Tomb (cold, conjuration) Recharge 5

Attack: Ranged 10 (one creature); +8 vs. Fortitude

Hit: A Frost Tomb hazard is created in the target's space, and the target is immobilized while the Frost Tomb exists.

Frostrime (cold) At-Will

Attack: Melee 2 (one creature); +10 vs. AC

Hit: 2d6 + 6 damage, and the target is slowed (save ends).

Wall of Frostfire (cold, conjuration) Recharge 5

Effect: This power creates a wall (8 within 10) of frostfire. It can be up to 4 squares high, and must be on a solid surface, and lasts until the end of the creature's next turn.
Any creature that enter's the wall's space or starts its turn there takes 1d10+4 cold and fire damage.

Cleave At-Will

Effect: Legion makes two Frostrime attacks.

Minor Actions

For We Are Many (necrotic, Our Name is Legion Attack) At-Will

Attack: Ranged 10 (one creature); +10 vs. Will

Hit: 3d8+4 necrotic and cold damage, and the target is slowed (save ends).
Special: Can only be used during Our Name is Legion

Triggered Actions

Creepy Crawlies (conjuration) At-Will

Trigger: Legion is hit by an attack.

Effect:(1) A Corpse Skitterer is spawned in a square adjacent to Legion, and acts after the creature in initiative.
Special: This power cannot be used during Our Name is Legion.

E Pluribus, Unum At-Will

Trigger: The last zombie rotter spawned by activating Our Name is Legion is destroyed.

Effect:(1) The duration of Our Name is Legion expires, along with all of its effects: The radius of Legion's aura returns to its original range, the zone of difficult terrain is destroyed.

An Eye for an Eye At-Will

Trigger: A zombie rotter spawned by activating Our Name is Legion is destroyed.

Effect:(1) Legion takes 10 damage. This damage ignores any resistances, vulnerabilities, or immunities Legion may possess.

Skills
Str 20 (+7)      Dex 13 (+3)      Wis 13 (+3)
Con 18 (+6)      Int 10 (+2)      Cha 15 (+4)

Alignment Chaotic Evil      Languages
Equipment: